Video Game Influences on Aggression, Cognition, and Attention
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- Artikel-Nr.: 10475099
Beschreibung
Chapter 1. Introduction.- Chapter 2. Violent Video Games Do Promote Violence.- Chapter 3. The Infamous relationship between violent video game use and aggression: Uncharted moderators and small effects make it a Far Cry from certain.- Chapter 4. Making the case for Video Game Addiction: Does it exist or not?.- Chapter 5. Helping Parents Make Sense of Video Game Addiction.- Chapter 6. The Digital Dilemma: Why Limit Young Children's Use of Interactive Media?.- Chapter 7. Children Should Not be Protected from Using Interactive Screens.- Chapter 8. Playing Action Video Games Boosts Visual Attention.- Chapter 9. Action Games Do Not Promote Visual Attention.- Chapter 10. The Concerns Surrounding Sexist Content in Digital Games.- Chapter 11. Blame the Players, Don't Blame the Games - Why We Should Worry Less about Sexist Video Game Content and Focus More on Interactions between Players.- Chapter 12. Brain-Training Games Help Prevent Cognitive Decline in Older Adults.- Chapter 13. Video Games and Dementia: Evidence Needed.- Chapter 14. For Better or Worse: Game Structure and Mechanics Driving Social Interactions and Isolation.- Chapter 15. Video Games Are Not Socially Isolating.
Eigenschaften
Breite: | 158 |
Gewicht: | 486 g |
Höhe: | 243 |
Länge: | 19 |
Seiten: | 203 |
Sprachen: | Englisch |
Autor: | Christopher J. Ferguson |
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