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Video Game Influences on Aggression, Cognition, and Attention


Video Game Influences on Aggression, Cognition, and Attention
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Lieferzeit: 7-14 Werktage

  • 10475099


Beschreibung

Chapter 1. Introduction.- Chapter 2. Violent Video Games Do Promote Violence.- Chapter 3. The Infamous relationship between violent video game use and aggression: Uncharted moderators and small effects make it a Far Cry from certain.- Chapter 4. Making the case for Video Game Addiction: Does it exist or not?.- Chapter 5. Helping Parents Make Sense of Video Game Addiction.- Chapter 6. The Digital Dilemma: Why Limit Young Children's Use of Interactive Media?.- Chapter 7. Children Should Not be Protected from Using Interactive Screens.- Chapter 8. Playing Action Video Games Boosts Visual Attention.- Chapter 9. Action Games Do Not Promote Visual Attention.- Chapter 10. The Concerns Surrounding Sexist Content in Digital Games.- Chapter 11. Blame the Players, Don't Blame the Games - Why We Should Worry Less about Sexist Video Game Content and Focus More on Interactions between Players.- Chapter 12. Brain-Training Games Help Prevent Cognitive Decline in Older Adults.- Chapter 13. Video Games and Dementia: Evidence Needed.- Chapter 14. For Better or Worse: Game Structure and Mechanics Driving Social Interactions and Isolation.- Chapter 15. Video Games Are Not Socially Isolating.

Eigenschaften

Breite: 158
Gewicht: 486 g
Höhe: 243
Länge: 19
Seiten: 203
Sprachen: Englisch
Autor: Christopher J. Ferguson

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