Research on e-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectiv
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- Artikel-Nr.: 10374919
Beschreibung
Section 1 Situating ICT in Education.- 1.Digital Technology - an Effective Educational Change Agent?.- 2.The Evolution of Educational Technology based on a Bibliometric study.- 3.Theories of Learning in Math and Science Educational Software.- Section 2 ICT in Preschool and Primary Education. 4.Educational software use in kindergarten.- 5.Geometry teaching through ICT in primary school.- 6.Teaching Informatics in Primary School with and without educational software support.- Section 3 ICT and Teaching Programming.- 7.Educational Games for Teaching Computer Programming.-
8.Robotics and Programming Concepts in Early Childhood Education.- Section 4 Web2.0 Tools and Learning.- 9.Integrating Blogs in Primary Education.-10.Effectiveness of Wiki-based Learning in higher education.- 11.Courseware Evaluation through Content, Usage and Marking Assessment.- Section 5 ICT for Learning in Museums.- 12.Game design based Learning in Cultural Institutions.- 13.Digital applications in museums: an analysis from a museum education perspective.- Section 6 ICT and Pre- and In-service Teacher Practices.- 14.Technology integration in the most favorable conditions: findings from a Professional Development Training Programme.- 15.ICT Use in Secondary Education - Schooling Necessities and Needs for Human Resources.- 16.Teacher Preparation for Educational Technology.- Section 7 - ICT for Specialized Uses.- 17.Conversational Agents for Learning: How the Agent Role Affects Student Dialogue.- 18.Anxiety Awareness in Education: A Prototype Bio-Feedback Device.- 19.Structured Learning through Digital Storytelling for Children with Autism.
8.Robotics and Programming Concepts in Early Childhood Education.- Section 4 Web2.0 Tools and Learning.- 9.Integrating Blogs in Primary Education.-10.Effectiveness of Wiki-based Learning in higher education.- 11.Courseware Evaluation through Content, Usage and Marking Assessment.- Section 5 ICT for Learning in Museums.- 12.Game design based Learning in Cultural Institutions.- 13.Digital applications in museums: an analysis from a museum education perspective.- Section 6 ICT and Pre- and In-service Teacher Practices.- 14.Technology integration in the most favorable conditions: findings from a Professional Development Training Programme.- 15.ICT Use in Secondary Education - Schooling Necessities and Needs for Human Resources.- 16.Teacher Preparation for Educational Technology.- Section 7 - ICT for Specialized Uses.- 17.Conversational Agents for Learning: How the Agent Role Affects Student Dialogue.- 18.Anxiety Awareness in Education: A Prototype Bio-Feedback Device.- 19.Structured Learning through Digital Storytelling for Children with Autism.
Eigenschaften
Breite: | 155 |
Gewicht: | 516 g |
Höhe: | 235 |
Länge: | 19 |
Seiten: | 314 |
Sprachen: | Englisch |
Autor: | Charalampos Karagiannidis, Ilias Karasavvidis, Panagiotis Politis |
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