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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom


The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
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Beschreibung

1. Introduction: Playing with the Rules2. Crash and Burn3. From Actuality to Possibility: Reckoning with the Ethics of Failure in Pedagogy4. Waiting for Players: Rooms, Lobbies, and Hosting Experiences5. Playing Games with Our Lives: What Critical Pedagogy Can Teach Us About the Ethics of Games in the Writing Classroom6. Procedural Ethics and a Night in the Woods7. "To See You Made Humble": Agency and Ethos in The Stanley Parable8. Dromopoeia: Teaching Ethopeia, Prudence (Phronesis), and Ethics (Well-being) with Avatar9. This Isn't Supposed to Be Fun: Using Game-Based Writing Projects as a Form of Pragmatic Ethical Inquiry in the Composition Classroom10. Procedural-Relational Power Analysis: A Model for Deconstructing and Intervening in Everyday Games11. Surfacing Values in Difficult Conversations: Game-based Training to Lower the Stakes on Challenging Topics12. The Hardcore Gamer is Dead: Long Live Gamers13. Ethos and Interaction in The Elder Scrolls Online14. Writing for Gaming Audiences: A Case Study15. The Ethics of Treating Online Gaming Forums as Research Data16. So, You Want to Start a Research Archive? Ethical Issues Researching and Archiving Video Game History17. Toward a Broader Conception of Theorycrafting18. Using World of Warcraft for Translingual Practice: Teaching Recontextualization Strategies

Eigenschaften

Breite: 148
Gewicht: 596 g
Höhe: 210
Seiten: 338
Sprachen: Englisch
Autor: Matthew S.S. Johnson, Rebekah Shultz Colby, Richard Colby

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