Research on e-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectiv
Lieferzeit: 7-14 Werktage
- Artikel-Nr.: 10474982
Beschreibung
1
The feasibility and interest of monitoring the cognitive and affective states of groups of co-learners in real time as they learn
Julien Mercier
University of Montreal, Canada
2
Exploring the potential of computer-based concept mapping under self- and collaborative-mode within emerging learning environments
Sofia Hadjileontiadou1, Sofia B. Dias2, José Diniz2, and Leontios J. Hadjileontiadis3,4
1Hellenic Open University, Athens, Greece,
2Universidade de Lisboa, Portugal,
3Aristotle University of Thessaloniki, Greece,
4Khalifa University of Science and Technology, UAE.
3
Creativity and ICT: theoretical approaches and perspectives in school education
Kleopatra Nikolopoulou
National and Kapodistrian University of Athens, Greece
4
Exploring teachers' perceptions of Technological Pedagogical and Content Knowledge: Implications of a pilot study in Greece
Demetra Demetriou, Athanassios Jimoyiannis
University of Peloponnese, Greece
5
An ensemble-based semi-supervised approach for predicting students' performance
I.E. Livieris1, K. Drakopoulou2, T. Mikropoulos3, V. Tampakas1, and P. Pintelas2
1 Technological Educational Institute of Western Greece, Greece
2 University of Patras, Greece
3 University of Ioannina, Greece
6
Addressing creativity in the collaborative design of digital books for Environmental and Math Education
Maria Daskolia, Chronis Kynigos, Angeliki Kolovou
National and Kapodistrian University of Athens, Athens, Greece
7
How do transformational principals perceive ICT as a means for promoting 21st century skills? A descriptive case study
Spiridoula Laschou, Vasilis Kollias & Ilias Karasavvidis
University of Thessaly, Greece
Part II: Educational Games
8
The Educational Impacts of Minecraft on Elementary School Students
Thierry Karsenti & Julien Bugmann
University of Montreal, Canada
9
Mobile games in computer science education: State of the art and proposal of a mobile game design that incorporates physical activity
Ioannis Siakavaras, Marina Papastergiou, Nikos Comoutos
University of Thessaly, Greece
10
Exemplifying online game design and exploitation for interdisciplinary teaching in Primary School through the WeAreEurope game for EU citizenship education
Tharrenos Bratitsis
University of Western Macedonia, Greece
11
Evaluation of an augmented reality game for environmental education: "Save Elli, Save the environment"
Koutromanos George1, Tzortzoglou Filippo2, Sofos Alivisos2
1 National and Kapodistrian University of Athens, Greece
2 University of the Aegean, Greece
Part III: Science and Mathematics
12
Hostage of the Software: Experiences Teaching Inferential Statistics to Undergraduate Human-Computer Interaction students and a Survey of the Literature
Frode E. Sandnes1,2, Evelyn Eika
1 Faculty of Technology, Art and Design, Oslo and Akershus University College of Applied Sciences, Norway
2 Westerdals Oslo School of Art, Communication and Technology, Norway
13
Examining Students Actions while Experimenting with a Blended Combination of Physical and Virtual Manipulatives in Physics
George Olympiou, & Zacharias C. Zacharia
University of Cyprus, Cyprus
14
The impact of virtual laboratory environments in teaching-by-inquiry electric circuits in Greek Secondary Education: the ElectroLab Project
Taramopoulos Athanasios, Psillos Dimitrios
Aristotle University of Thessaloniki, Greece
15
Tracing Students' Actions in Inquiry-based Simulations
Apostolos Michaloudis, Anastasios Molohidis, Euripides Hatzikraniotis
Aristotle University of Thessaloniki, Greece
16
The use of ICT and the Realistic Mathematic Education for understanding simple and advanced stereometry shapes among University students
Nicholas Zaranis1, George M. Exarchakos2
1University of Crete, Greece
2Piraeus University of Applied Sciences, Greece
Part IV: Robotics
17
Learning to program a humanoid robot: Impact on students in special education
Julien Bugmann, Thierry Karsenti
University of Montreal, Canada
18
e-ProBotLab: design and evaluation of an open educational robotics platform
Christoforos Karachristos, Konstantinos Nakos, Vassilis Komis, Anastasia Misirli
University of Patras, Greece
Part V: Higher Education
19
A software tool to evaluate performance in a higher education institution
Hugo Paredes1,2, Arsénio Reis1,2,Jorge Borges1, Carlos Rodrigues1, João Barroso1,2
1 University of Trás-os-Montes e Alto Douro, Portugal
2 INESC TEC, Portugal
20
Integration of technologies in higher education: Teachers' needs and expectations at UTAD
Ana Maia1,2, Jorge Borges1, Arsénio Reis1,3, Paulo Martins1,3, João Barroso1,3
1University of Trás-os-Montes e Alto Douro, Portugal
2Research Center "Didactics and Technology in Teacher Education", Portugal
3INESC TE , Portugal
21
Virtual environments for vocational training: immersion and user experience in a virtual kitchen
Nikiforos M. Papachristos, George Ntalakas, Ioannis Vrellis, Tassos Anastasios Mikropoulos
University of Ioannina, Greece
Eigenschaften
Breite: | 163 |
Gewicht: | 832 g |
Höhe: | 244 |
Länge: | 29 |
Seiten: | 407 |
Sprachen: | Englisch |
Autor: | Tassos Anastasios Mikropoulos |