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Research on e-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectiv

Research on e-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectiv
132.63 CHF

Lieferzeit: 7-14 Werktage

  • 10474982




The feasibility and interest of monitoring the cognitive and affective states of groups of co-learners in real time as they learn

Julien Mercier

University of Montreal, Canada



Exploring the potential of computer-based concept mapping under self- and collaborative-mode within emerging learning environments

Sofia Hadjileontiadou1, Sofia B. Dias2, José Diniz2, and Leontios J. Hadjileontiadis3,4

1Hellenic Open University, Athens, Greece,

2Universidade de Lisboa, Portugal,

3Aristotle University of Thessaloniki, Greece,

4Khalifa University of Science and Technology, UAE.



Creativity and ICT: theoretical approaches and perspectives in school education

Kleopatra Nikolopoulou

National and Kapodistrian University of Athens, Greece



Exploring teachers' perceptions of Technological Pedagogical and Content Knowledge: Implications of a pilot study in Greece

Demetra Demetriou, Athanassios Jimoyiannis

University of Peloponnese, Greece



An ensemble-based semi-supervised approach for predicting students' performance

I.E. Livieris1, K. Drakopoulou2, T. Mikropoulos3, V. Tampakas1, and P. Pintelas2

1 Technological Educational Institute of Western Greece, Greece

2 University of Patras, Greece

3 University of Ioannina, Greece



Addressing creativity in the collaborative design of digital books for Environmental and Math Education

Maria Daskolia, Chronis Kynigos, Angeliki Kolovou

National and Kapodistrian University of Athens, Athens, Greece



How do transformational principals perceive ICT as a means for promoting 21st century skills? A descriptive case study

Spiridoula Laschou, Vasilis Kollias & Ilias Karasavvidis

University of Thessaly, Greece

Part II: Educational Games

The Educational Impacts of Minecraft on Elementary School Students

Thierry Karsenti & Julien Bugmann

University of Montreal, Canada



Mobile games in computer science education: State of the art and proposal of a mobile game design that incorporates physical activity

Ioannis Siakavaras, Marina Papastergiou, Nikos Comoutos

University of Thessaly, Greece



Exemplifying online game design and exploitation for interdisciplinary teaching in Primary School through the WeAreEurope game for EU citizenship education

Tharrenos Bratitsis

University of Western Macedonia, Greece



Evaluation of an augmented reality game for environmental education: "Save Elli, Save the environment"

Koutromanos George1, Tzortzoglou Filippo2, Sofos Alivisos2

1 National and Kapodistrian University of Athens, Greece

2 University of the Aegean, Greece

Part III: Science and Mathematics



Hostage of the Software: Experiences Teaching Inferential Statistics to Undergraduate Human-Computer Interaction students and a Survey of the Literature

Frode E. Sandnes1,2, Evelyn Eika

1 Faculty of Technology, Art and Design, Oslo and Akershus University College of Applied Sciences, Norway

2 Westerdals Oslo School of Art, Communication and Technology, Norway



Examining Students Actions while Experimenting with a Blended Combination of Physical and Virtual Manipulatives in Physics

George Olympiou, & Zacharias C. Zacharia

University of Cyprus, Cyprus



The impact of virtual laboratory environments in teaching-by-inquiry electric circuits in Greek Secondary Education: the ElectroLab Project

Taramopoulos Athanasios, Psillos Dimitrios

Aristotle University of Thessaloniki, Greece




Tracing Students' Actions in Inquiry-based Simulations

Apostolos Michaloudis, Anastasios Molohidis, Euripides Hatzikraniotis

Aristotle University of Thessaloniki, Greece



The use of ICT and the Realistic Mathematic Education for understanding simple and advanced stereometry shapes among University students

Nicholas Zaranis1, George M. Exarchakos2

1University of Crete, Greece

2Piraeus University of Applied Sciences, Greece


Part IV: Robotics


Learning to program a humanoid robot: Impact on students in special education

Julien Bugmann, Thierry Karsenti

University of Montreal, Canada



e-ProBotLab: design and evaluation of an open educational robotics platform

Christoforos Karachristos, Konstantinos Nakos, Vassilis Komis, Anastasia Misirli

University of Patras, Greece


Part V: Higher Education


A software tool to evaluate performance in a higher education institution

Hugo Paredes1,2, Arsénio Reis1,2,Jorge Borges1, Carlos Rodrigues1, João Barroso1,2

1 University of Trás-os-Montes e Alto Douro, Portugal

2 INESC TEC, Portugal



Integration of technologies in higher education: Teachers' needs and expectations at UTAD

Ana Maia1,2, Jorge Borges1, Arsénio Reis1,3, Paulo Martins1,3, João Barroso1,3

1University of Trás-os-Montes e Alto Douro, Portugal

2Research Center "Didactics and Technology in Teacher Education", Portugal

3INESC TE , Portugal



Virtual environments for vocational training: immersion and user experience in a virtual kitchen

Nikiforos M. Papachristos, George Ntalakas, Ioannis Vrellis, Tassos Anastasios Mikropoulos

University of Ioannina, Greece


Breite: 163
Gewicht: 832 g
Höhe: 244
Länge: 29
Seiten: 407
Sprachen: Englisch
Autor: Tassos Anastasios Mikropoulos


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