Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East A
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Introduction Part I. History 1. Developing History of the Japanese Video Game Industry; Mariko Koizumi 2. It's Dangerous to Go Alone! Take this (New Technology): Nintendo's Impact on the Technological Landscape of the Video Gaming Industry; Arielle Goldberg Part II. Mobile Social Games 3. In-game Purchases and Event Features of Mobile Social Games in Japan; Akiko Shibuya 4. Bowling Online: Mobile Social Games for Korean Teen Girls; Hogeun Seo 5. Database Production: Planners and Players in a Japanese Mobile Game Studio; Bryan Hartzheim Part III. Social Impacts 6. Hong Kong Net-bar Youth Gaming: A Labeling Perspective; Sara Liao 7. Development of an Internet Gaming Addiction Scale Based on the DSM-5's Nine Diagnostic Criteria with South Korean Gamer Samples; Hongsik Yu List of Contributors Index
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