Performativity in Art, Literature, and Videogames
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- Artikel-Nr.: 10451541
Beschreibung
1. Introduction: Videogames as Performances Part I. Framing Devices: Performative Loops in Literature and Art History 2. How to Do Things With Images 3. What is Rhyparography ?: The Ambiguity of the Framing Device 4. 'Fanciful Microscopy': Framing Devices and Uncertainty in Pynchon's The Crying of Lot 49
Part II. Anterior Motives: Performance in Videogames 5. Anterior Motives: From Subjective Shot to Portal 's Figure of Reversal 6. Performative Multiplicities Part III. The Body Eclectic: Distortion, Distraction and Tactile Experience 7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique' 8. Physical Wit: Games and the 'Tactile Unconscious' Part IV. Performative Multiplicities: A Method for Analyzing Videogame Performances 9. The Nip and the Byte: Analogue and Digital Performances in Videogames 10. Time Invaders: Conceptualizing Performative Game Time Conclusion
Part II. Anterior Motives: Performance in Videogames 5. Anterior Motives: From Subjective Shot to Portal 's Figure of Reversal 6. Performative Multiplicities Part III. The Body Eclectic: Distortion, Distraction and Tactile Experience 7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique' 8. Physical Wit: Games and the 'Tactile Unconscious' Part IV. Performative Multiplicities: A Method for Analyzing Videogame Performances 9. The Nip and the Byte: Analogue and Digital Performances in Videogames 10. Time Invaders: Conceptualizing Performative Game Time Conclusion
Eigenschaften
Breite: | 150 |
Gewicht: | 566 g |
Höhe: | 218 |
Länge: | 25 |
Seiten: | 331 |
Sprachen: | Englisch |
Autor: | Darshana Jayemanne |
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