Global Frankenstein
- Artikel-Nr.: 10420998
Beschreibung
Introduction: Global Reanimations of Frankenstein
Carol Margaret Davison and Marie Mulvey-Roberts
FRANKENSTEIN - SCIENCE, TECHNOLOGY, AND THE NATURE OF LIFE
1. The Gothic Image and the Quandaries of Science in Mary Shelley's Frankenstein
Jerrold E. Hogle
2. Paracelsus and the '[p[r]etty experimentalism': the Glass Prison of Science and Secrecy in Frankenstein
Victor Sage
3. Monstrous Dissections and Surgery as Performance: Gender, Race and the Bride of Frankenstein
Marie Mulvey-Roberts
FRANKENSTEIN AND DISABLED, INDECOROUS, MORTAL BODIES
4. 'The human senses are insurmountable barriers': Deformity, Sympathy and Monster Love in Three Variations on FrankensteinBruce Wyse
5. 'We sometimes paused to laugh outright': Frankenstein and the Struggle for Decorum
Carolyn D. Williams
6. Monstrous, Mortal Embodiment and Last Dances: Frankenstein and the Ballet Carol Margaret Davison
SPECTACULAR FRANKENSTEINS ON SCREEN AND STAGE
7. 'Now I am a Man!': Performing Sexual Violence in the National Theatre Production of Frankenstein
Courtney A. Hoffman
8. The Cadaver's Pulse: Cinema and the Modern Prometheus
Scott MacKenzie
9. Promethean Myths of the Twenty-First Century: Contemporary Frankenstein Film Adaptations and the Rise of the Viral Zombie
Xavier Aldana Reyes
FRANKENSTEINIAN ILLUSTRATIONS AND LITERARY ADAPTATIONS
10. Frankenstein and the Peculiar Power of the Comics
Scott Bukatman
11. Our Progeny's Monsters: Frankenstein Retold for Children in Picturebooks and Graphic Novels
Emily Alder
12. Beyond the Filthy Form: Illustrating Mary Shelley's Frankenstein
Beatriz González Moreno and Fernando González MorenoFUTURISTIC FRANKENSTEINS/FRANKENSTEINIAN FUTURES
13. The Frankenstein Meme: The Memetic Prominence of Mary Shelley's Creature in Anglo-American Visual and Material Cultures
Shannon Rollins
14. Frankenstein in Hyperspace: The Gothic Return of Digital Technologies to the Origins of Virtual Space in Mary Shelley's Frankenstein
Kirstin Mills
15. Playing the Intercorporeal: Frankenstein's Legacy for Games
Tanya Krzywinska
16. 'What was Man...?': Reimagining Monstrosity from Humanism to Trashumanism
Fred Botting
17. Afterword-Meditation on the MonsterDavid Punter
Eigenschaften
Breite: | 148 |
Gewicht: | 486 g |
Höhe: | 210 |
Seiten: | 344 |
Sprachen: | Englisch |
Autor: | Carol Margaret Davison, Marie Mulvey-Roberts |