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Sprite (Computer Graphics)


Sprite (Computer Graphics)
37.94 CHF
zzgl. 10 CHF Versandkosten
Versandkostenfrei ab 50 CHF

Lieferzeit ca. 5 Tage

  • 10288276


Beschreibung

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware. As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. That is, figures generated by either custom hardware or by software alone were all referred to as sprites. As three-dimensional graphics became more prevalent, the term was used to describe a technique whereby flat images are seamlessly integrated into complicated three-dimensional scenes.

Eigenschaften

Breite: 150
Höhe: 220
Seiten: 120
Sprachen: Englisch
Autor: Lambert M. Surhone, Miriam T. Timpledon, Susan F. Marseken

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