Evaluating User Experience in Games: Concepts and Methods
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Beschreibung
Part I. Introduction to Evaluation of UX1. User Experience Evaluation in EntertainmentRegina BernhauptPart II. Frameworks and Methods2. Enabling Social Play: A Framework for Design and EvaluationKatherine Isbister3. Prescence, Involvement and Flow in Digital GamesJari Takatalo, Jukka Häkkinen, Miikka Lehtonen, Jyrki Kaistinen and Göte Nyman4. Assessing the Core Element of the Gaming ExperienceEduardo H Calvillo-Gámez, Paul Cairns and Anna L Cox5. The Life and Tools of a Game DesignerEmily Brown6. Investigating Experiences and Attitutdes Towards Videogames using a Semantic Differential MethodologyPhilippe Lemay and Martin Maheux Lessard7. Video Game Development and User ExperienceGraham McAllister and Gareth R WhitePart III. User Experience - Decomposed8. User Experience Design for Inexperienced Gamers: GAP - Game Approachability PrinciplesHeather Desurvire and Charlotte Wiberg9. Digital Games, the Aftermath: Qualitative Insights into Post Game ExperiencesKarolien Poels, Wijnand IJsselsteijn, Yvonne de Kort and Bart Van Iersel10. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in ContextsMichael Lankes, Regina Bernhaupt and Manfred TscheligiPart IV. User Experience - Evaluating Special Aspects of Games11. Evaluating Exertion GamesFloyd Mueller and Nadia Bianchi-Berthouze12. Beyond the Gamepad: HCI and Game Controller Design and EvaluationMichael Brown, Aidan Kehoe, Jurek Kirakowski and Ian Pitt13. Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction GamesChristina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven and Manfred Tscheligi
Eigenschaften
Breite: | 155 |
Höhe: | 235 |
Seiten: | 277 |
Sprachen: | Englisch |
Autor: | Regina Bernhaupt |
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