Modeling and Simulating Bodies and Garments
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Lieferzeit: 7-14 Werktage
- Artikel-Nr.: 10362202
Beschreibung
Preface.- 1 Modeling Bodies.- 1.1 Introduction.- 1.2 Geometric Modelling.- 1.3 Physically Based Modelling.- 1.4 Anatomic and Anthropometric Body Modelling Techniques.- 1.5 Data Acquisition.- 1.6 References.- 2 Character Based Adaptation.- 2.1 Introduction.- 2.2 Previous Works.- 2.3 A Footskate Removal Method for Simplified Characters.- 2.4 Root Translation Correction.- 2.5 Character Movements Adaptation.- 2.6 References.- 3 Cloth Modeling and Simulation.- 3.1 A Brief History on Garment Simulation.- 3.2 Measuring Physical Parameters.- 3.3 Physical Simulation of Cloth.- 3.4 Touching Virtual Textiles.- 4 Designing and Animating Patterns and Clothes.- 4.1. Introduction.- 4.2. Pattern Design.- 4.3. Pattern Placement.- 4.4. Seaming.- 4.5 Fabric Properties.- 4.6 Garment Fitting.- 4.7 Comparison of Real and Virtual Fitting Processes.- 4.8 The Making of the Award Winning Film: High Fashion in Equations.- 4.9 References.- 5 Virtual Prototyping and Collaboration in the Clothing Industry.- 5.1 Introduction.- 5.2 The New Market Trend.- 5.3 Virtual Prototyping of Garments.- 5.4 Collaboration in Virtual Clothing.- 5.5 Future Challenge: Co-Design.- 5.6 Towards a Co-Design Virtual Garments Platform.- 5.7 References.- 6 List of Figures
Eigenschaften
Breite: | 158 |
Gewicht: | 320 g |
Höhe: | 236 |
Länge: | 11 |
Seiten: | 186 |
Sprachen: | Englisch |
Autor: | Nadia Magnenat-Thalmann |
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