Augmented Reality Games I: Understanding the Pokémon GO Phenomenon
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- Artikel-Nr.: 10388619
Beschreibung
Waiting for the Augmented Reality 'Killer App': Pokémon GO 2016.- Characteristics of Game Transfer Phenomena in Location-Based Augmented Reality Games.- The Concept of the Magic Circle and the Pokémon GO Phenomenon.- Mediation Theory Between Pokémon GO and the Everyday World.- Augmented Reality, Games and Art: Immersion and Flow.- Player Experiences in Location-Based Games: Memorable Moments with Pokémon GO.- Long-Term Engagement in Mobile Location-Based Augmented Reality Games.- Playing Pokémon GO in a Public Park in Malaysia: A Survey and Analysis.- A Theoretical-Practical Framework for the Educational Uses of Pokémon GO in Children and Adolescents.- Augmented Education: Location-Based Games for Real-World Teaching and Learning Sessions.- Get Gamified: Promoting Augmented Reality and Digital Game Technology in Education.
Eigenschaften
Breite: | 174 |
Gewicht: | 562 g |
Höhe: | 24 |
Länge: | 241 |
Seiten: | 254 |
Sprachen: | Englisch |
Autor: | Vladimir Geroimenko |
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