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Augmented Reality Games II: The Gamification of Education, Medicine and Art


Augmented Reality Games II: The Gamification of Education, Medicine and Art
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Lieferzeit: 7-14 Werktage

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Beschreibung

Educational Augmented Reality Games.- Designing Educational Mobile Augmented Reality Games using Motivators and Disturbance Factors.- Augmented Imagination: Creating Immersive and Playful Reading Experiences.- Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces through Gaming.- Explorations in Mixed Reality with Learning and Teaching Frameworks: Lessons from Ludus and the Vulcan Academy.- Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment.- The Healing App: Augmented Reality and Art for Pediatric Patients with Chronic Pain.- The Gamification of Augmented Reality Art.- Circumpolar Gamifications in the Age of Global Warming: Ice Levels, Anxiety and the Anthropocene. 

Eigenschaften

Breite: 155
Gewicht: 590 g
Höhe: 235
Seiten: 306
Sprachen: Englisch
Autor: Vladimir Geroimenko

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