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Programming in Scheme, w. 2 diskettes (3 1/2 inch): Learn Scheme Through Artificial Intelligence Pro


Programming in Scheme, w. 2 diskettes (3 1/2 inch): Learn Scheme Through Artificial Intelligence Pro
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Beschreibung

1 Introduction.- 2 Tutorial Introduction to Scheme.- 2.1 Lists.- 2.1.1 Evaluating expressions.- 2.1.2 List data structures.- 2.1.3 Built-in functions for lists.- 2.2 Vectors.- 2.3 Logical tests.- 2.3.1 Testing for equality.- 2.3.2 Arithmetic tests.- 2.3.3 Conditional tests.- 2.4 Defining local variables.- 2.5 Defining functions.- 2.5.1 Recursion.- 2.6 Miscellaneous Scheme utility functions.- 3 Designing for Reuse.- 3.1 Modularity.- 3.2 Cohesion in function libraries.- 3.3 Loose coupling between library modules.- 3.4 Example: a library for genetic algorithms.- 3.4.1 Requirements.- 3.4.2 The design process.- 3.4.3 An implementation.- 3.5 Example application: allocating resources for sales and marketing.- 3.5.1 Problem description.- 3.5.2 Method for allocating resources.- 3.5.3 Program for allocating resources.- 4 Writing Portable Scheme Code.- 4.1 Designing for portability.- 4.2 Isolating operating system and graphics code.- 4.3 A portable graphics library.- 4.4 Example library for displaying graph structures.- 4.5 Example: plotting Mandelbrot sets.- 4.6 Example: plotting chaotic population growth.- 5 An Iterative Approach to Analysis, Design, and Implementation.- 5.1 Preliminary analysis, design, and implementation of a network search program.- 5.2 Evaluation of the first implementation of the network search program.- 5.3 Improving our analysis, design, and implementation.- 6 Neural Network Library.- 6.1 Requirements for a neural network library.- 6.2 Design of a neural network library.- 6.2.1 Designing a separate library for two-dimensional arrays.- 6.2.2 Algorithm for supervised learning in neural networks.- 6.3 Implementation of a neural network library.- 6.3.1 Two-dimensional array library.- 6.3.2 Neural network library.- 6.4 Example application: character recognition.- 7 Complex Data Structures.- 7.1 Using Scheme effectively to prototype and test complex data structures.- 7.2 Example application: natural language processing.- 7.2.1 Analysis.- 7.2.2 Design.- 7.2.3 Implementation.- 8 Chess Playing Program.- 8.1 Analysis.- 8.2 Design.- 8.3 Implementation.- 9 Go Playing Program.- 9.1 Requirements and analysis.- 9.1.1 The rules of Go.- 9.1.2 Data structures for maintaining information required to play Go.- 9.2 Module architecture.- 9.3 Interactively prototyping data structures.- 9.4 Low level Scheme functions to manipulate Go data structures.- 9.5 Go program design.- 9.6 Go program implementation.- 9.7 Ideas for improving the Go playing program.- Appendix A Installing and Running the MIT Scheme System.- Appendix B More Information Available on the Internet.

Eigenschaften

Gewicht: 476 g
Höhe: 254
Seiten: 238
Sprachen: Englisch
Autor: Mark Watson

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