SwiftUI for Absolute Beginners: Program Controls and Views for iPhone, iPad, and Mac Apps
33.53 CHF
Versandkostenfreie Lieferung!
Lieferzeit: 7-14 Werktage
- Artikel-Nr.: 10419028
Beschreibung
Chapter 1: What is SwiftUI
Chapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements.
Chapter 2: The Syntax of SwiftUI
Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements
Chapter 3: Views and Controls
Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen
Chapter 4: State and Data Flow
Chapter Goal:
Chapter 5: Layout and Presentation
Chapter Goal: Combine the views to arrange them for use in a more practical way like an application
Chapter 6: Drawing and Animation
Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions
Chapter 7: Gestures
Chapter Goal: Introduce the reader to adding gestures to the application
Chapter 8: Previews
Chapter Goal: Introduce the user to how they can preview the UI in various forms
Chapter 9: Framework Integration
Chapter Goal: Introduce the user to put together views from platform specific UI frameworks
Chapter 10: Accessing API Data
Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it
Chapter 11: Real World applications
Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster
Chapter 12: Advanced Tips and Misc bobs
Chapter Goal: The other gems that might not have been covered in the chapters above
Chapter Goal: Introduce SwiftUI to the reader, explain the why Apple released SiwftUI despite having such a powerful array of native elements.
Chapter 2: The Syntax of SwiftUI
Chapter Goal: This chapter introduces the reader to the syntax of SwiftUI and how it is different than using other elements
Chapter 3: Views and Controls
Chapter Goal: The chapter introduces the reader to the concept of Views and Controls and puts content onscreen
Chapter 4: State and Data Flow
Chapter Goal:
Chapter 5: Layout and Presentation
Chapter Goal: Combine the views to arrange them for use in a more practical way like an application
Chapter 6: Drawing and Animation
Chapter Goal: Introduce the user to using Paths, Shapes and Animating the views and transitions
Chapter 7: Gestures
Chapter Goal: Introduce the reader to adding gestures to the application
Chapter 8: Previews
Chapter Goal: Introduce the user to how they can preview the UI in various forms
Chapter 9: Framework Integration
Chapter Goal: Introduce the user to put together views from platform specific UI frameworks
Chapter 10: Accessing API Data
Chapter Goal: Introduce the user to using API data from a web server (REST API) and display it
Chapter 11: Real World applications
Chapter Goal: Introduce the user to some simple real world applications where this tech can make development so much simpler and faster
Chapter 12: Advanced Tips and Misc bobs
Chapter Goal: The other gems that might not have been covered in the chapters above
Eigenschaften
Bewertung
Bewertungen werden nach Überprüfung freigeschaltet.
Zuletzt angesehen