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Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy


Computers Helping People with Special Needs: 17th International Conference, ICCHP 2020, Lecco, Italy
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Lieferzeit: 7-14 Werktage

  • 10423807


Beschreibung

User Centred Design and User Participation in Inclusive R&D.- User Centered Design and User Participation in Inclusive R&D: Introduction to the Special Thematic Session.- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual Impairments.- What do Older People Actually Want from Their Robots?.- Accessibility of Block-based Introductory Programming Languages and a Tangible Programming Tool Prototype.- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with Disabilities.- IPAR-UCD { Inclusive Participation of Users with Cognitive Disabilities in Software Development.- Artificial Intelligence, Accessible and Assistive Technologies.- Artificial Intelligence, Accessible and Assistive Technologies: Introduction to the Special Thematic Session .-  AI and Global AAC Symbol Communication.- Can a Web Accessibility Checker be Enhanced by the Use of AI?.- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence Techniques.- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User Attention.- Karaton: An Example of AI Integration Within a Literacy App.- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired People.- IBeaconMap: Automated Indoor Space Representation for Beacon-Based Wayfinding.- XR Accessibility - Learning from the Past, Addressing Real User Needs and the Technical Architecture for Inclusive Immersive Environments.- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments: Introduction to the Special Thematic Session.- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual Disabilities.- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based System.- An Immersive Virtual Reality Exergame for People with Parkinson's Disease.- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of Information.- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen Readers.- Suitable Camera and Rotation Navigation for People with Visual Impairment on Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and their Activities.- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-Stroke Hemiparetic Patients.- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients.- Serious and Fun Games.- Serious and Fun Games: Introduction to the Special Thematic Session.- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled People.- Accessibility of Mobile Card Games.- Developing a Serious Game for Children with Diabetes.- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at Home.- Large-Scale Web Accessibility Observatories.- Large Scale Web Accessibility Observatories: Introduction to the Special Thematic Session.- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special Needs.- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web Pages.- Towards Cross Assessment of Physical and Digital Accessibility.- Requirements for Large Scale Web Accessibility Evaluation.- Accessible and Inclusive Digital Publishing.- STS on Accessible and Inclusive Digital Publishing: Introduction to the Special Thematic Session.- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key Disabilities.- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text Tagging.- A Series of Simple Processing Tools for PDF Files for People with Print Disabilities.- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible Textbooks.- A Multi-site Collaborative Sampling for Web Accessibility Evaluation.- AT and Accessibility for Blind and Low Vision Users.- An Overview of the New 8-Dots Arabic Braille Coding System.- Image-Based Recognition of Braille Using Neural Networks on Mobile Devices.- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low Vision.- Numeric Key Programming: Programmable Robot Kit for Both Visually Impaired and Sighted Elementary School Students.- Art Karshmer Lectures in Access to Mathematics, Science and Engineering.- AUDiaL: a Natural Language Interface to Make Statistical Charts Accessible to Blind Persons.- EuroMath: A Web-based Platform for Teaching of Accessible Mathematics.- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle School.- Rainbow Math: A Case Study of Using Colors in Math for Students with Moderate to Severe Dyslexia.- On Automatic Conversion from e-Born PDF into Accessible EPUB3 and Audio-Embedded HTML5.- Tactile Graphics and Models for Blind People and Recognition of Shapes by Touch.- Development of Tactile Globe by Additive Manufacturing.- Touch Explorer: Exploring Digital Maps for Visually Impaired People.- Development of TARS Mobile App with Deep Fingertip Detector for the Visually Impaired.- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital Pens.- Environmental Sensing Technologies for Visual Impairment.- A Multi-Scale Embossed Map Authoring Tool for Indoor Environments.- A Real-Time Indoor Localization Method With Low-Cost Microwave Doppler Radar Sensors and Particle Filter.- An Audio-Based 3D Spatial Guidance AR System for Blind Users.- An Indoor Navigation App Using Computer Vision and Sign Recognition.- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection Technique.- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually Impaired.- Indoor Query System For The Visually Impaired.- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food Items.


Eigenschaften

Breite: 155
Gewicht: 866 g
Höhe: 32
Länge: 233
Seiten: 539
Sprachen: Englisch
Autor: Klaus Miesenberger, Mario Covarrubias Rodriguez, Petr Penáz, Roberto Manduchi

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