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Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development: 1


Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development: 1
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Beschreibung

Cultural Usability of E-Government Portals: A Comparative Analysis of Job Seeking Web Portals Between Saudi Arabia and the United States.- Spatial Analysis and Comfort Optimal Experience Design of Rural Landscape in Water Network Area of Southern China.- Relations on Cultural Behavior and Technology Adoption: A Chilean User Experience Centred Application Design of Multivariate Landscape in Kulangsu, Xiamen.- A Study on the Application of Innovative Strategies on Intelligent Mutual-Aid Delivery Services on College Campuses.- Product Interventions and User Performance: Implications for Public Design to Achieve Sustainable Practice.- Participatory Design to Create Digital Technologies for Batik Intangible Cultural Heritage. The case of iWareBatik.- Methods for Multiple Roles to build Brands of Service System--A Case Study of Guangzhou Baiyun International Airport.- Analysis and Design of Household Intelligent Planting Products Based on Hall Three-dimensional Structure.- Lacquer Jewelry Design of Shanghai Style Based on User Perception Preference.- Innovation in Teaching Model Based on University Museum Resources - Taking the Course of Study on Chinese Ethnic Costume Decoration as an Example.- Research on Intelligent Classified Trash Can and Smart Application Design-Achieving Green Smart Home Living in China.- Research on Design Collaboration Strategy for the Transformation of Historical and Cultural Blocks in Beijing.- GA-based Research on Suitability of Recreational Space in Gardens to the Elderly-With Yangzhou Geyuan Garden as an Example.- Accessibility Evaluation of E-Government Web Applications: A Systematic Review.- Emergence of Polarization and Marginalization in Online Education System of Bangladesh due to COVID-19: Challenges and Policies to Ensure Inclusive Education.- Performing a Disembodied Mind: Neurotechnology between Empowerment and Normalization.- Studying the Phenomenon of Verbal Bullying in High School Students for Video Experience Design: A Case of an International School in Guangzhou, China.- A Study of Teaching Aids Design for Autistic Children with Focus on Hand-eye Coordination.- A Video Experience Design for Emotional Bullying in Public High School in Guangzhou, China.- Adapting Participatory Design Activities for Autistic Adults: A Review.- A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment.- Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism.- Usability of a Digital Elder Mistreatment Screening Tool for Older Adults with Visual and Hearing Disabilities.- Ergonomic and Usability Analysis of Platform for Communication of People with Limited Talk.- Design Your Life: User-Initiated Design of Technology to Support Independent Living of Young Autistic Adults.- Building a Digital Health Risk Calculator for Older Women with Early-Stage Breast Cancer.- Design of Form and Motion of a Robot Aimed to Provide Emotional Support for Pediatric Walking Rehabilitation.- Exploring the Factors Aiding Speech-to-Text Emotional Restoration.- Reprojecting a Fitness App Regarding Retention and Usability Using Nielsen's Lessons Learned in Developing a Patient-Centered Website to Support Stroke Patients and Caregivers during Transitions of Care.- Usability Evaluation of Music Applications for Stress Reduction.- The Art Therapy Experience Based on Online Education System for Higher Education During the COVID-19 Pandemic: A Case Study of Communication Method.- Spatial Interaction Design for Children's Magnetic Resonance Imaging Examination Based on Embodied Cognition .- Persuasive Design of a Mobile Application for Reducing Overcrowding in Saudi Hospital Emergency Departments.- Eco-Activism, Human-Computer Interaction and Fast Fashion.- SeatPlus: A Smart Health Chair Supporting Active Sitting Posture Correction.- Potential Usability Design Strategies Based on Mental Models, Behavioral Model and Art Therapy for User Experience in Post-COVID-19 Era.- Improving the Withdrawal Functionality on ATM Using a UCD Framework - A Case Study.- Check-!n Toolkit for Capturing Guests' Momentary Experiences without Disturbing their Traveling.- Content and Mechanism of Car Experience: A Case Study based on Interpretive Phenomenological Analysis.- Design of Traditional Brand H5 Game Advertisement based on EEG and Eye Movement Analysis: Example of MAXAM.- Modular Approach to Designing 3D Printed Products: Custom HCI Design and Fabrication of Functional Products.- The Effect of User Interface on Experiential Value for E-book Platforms Users.

Eigenschaften

Breite: 155
Gewicht: 1050 g
Höhe: 36
Länge: 235
Seiten: 674
Sprachen: Englisch
Autor: Aaron Marcus, Elizabeth Rosenzweig, Marcelo M Soares

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