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Human-Computer Interaction. Theory, Methods and Tools: Thematic Area, HCI 2021, Held as Part of the


Human-Computer Interaction. Theory, Methods and Tools: Thematic Area, HCI 2021, Held as Part of the
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Beschreibung

HCI Theory, Education and Practice.- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept.- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study.- Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture.- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years.- Building Common Ground: Applying Mutual Learning in the UI/UX Education.- Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody?.- A Panel to Confront the Differences in Intersectional HCI.- Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities.- Machine-Human Interaction: A Paradigm Shift?.- Understanding Agency in Human-Computer Interaction Design.- Grounding of Concept, Indexical and Name.- Ethics in Human-Centered Design.- AI Creativity and The Human-AI Co-Creation Model.- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis.- A Review of Multimodal Interaction in Intelligent Systems.- An Unheimlich Media: Bringing the Uncanny into the World.- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction.- UX Evaluation Methods, Techniques and Tools.- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests.- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.- A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations.- ERM-AT Applied to Social Aspects of Everyday Life.- Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering.- Is Usability Evaluation of DSL Still a Trending Topic?.- A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations.- FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model.- Quality in Use -Case Study for Evaluation.- How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home.- Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work.- Emotional and Persuasive Design.- Blossoms: Preliminary Experiment on Sharing Empathy Online.- An Emotional Tactile Interaction Design Process.- Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach.- Engaging New Residents' City Exploration Using a Gamified Location-Based Information Interactive System.- The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness.- Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User's Emotional Needs in Self Check-in Service.- Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review.- Research on Emotional Design of Visual Interaction based on Cognitive Psychology.- Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present.- Comparison of Color Features of Kawaii Fashion Styles in Japan.- Emotions and Cognition in HCI.- Voice Switching in Voice-Enabled Digital Assistants (VDAs).- Facial Emotion Recognition in UX Evaluation: a Systematic Review.- Analysis of Emotion in Socioenactive Systems.- Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology.- Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model.- Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results.- Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experiment.- A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions.- Definition and Estimation of Dimension in Facial Expression Space.- Mobile Multitasking in Urban Contexts: Habituation and Countermeasures.- Automatic Recognition of Experienced Emotional State from Body Movement.

Eigenschaften

Breite: 155
Gewicht: 1044 g
Höhe: 36
Länge: 235
Seiten: 657
Sprachen: Englisch
Autor: Masaaki Kurosu

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