Design of Experiments for Reinforcement Learning
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Beschreibung
GLOSSARY
ACKNOWLEDGMENT
FOREWARD
1. INTRODUCTION
2. REINFORCEMENT LEARNING
2.1 Applications of reinforcement learning
2.1.1 Benchmark problems
2.1.2 Games
2.1.3 Real-world applications
2.1.4 Generalized domains
2.2 Components of reinforcement learning
2.2.1 Domains
2.2.2 Representations
2.2.3 Learning algorithms
2.3 Heuristics and performance effectors
3. DESIGN OF EXPERIMENTS
3.1 Classical design of experiments
3.2 Contemporary design of experiments
3.3 Design of experiments for empirical algorithm analysis
4. METHODOLOGY
4.1 Sequential CART
4.1.1 CART modeling
4.1.2 Sequential CART modeling
4.1.3 Analysis of sequential CART
4.1.4 Empirical convergence criteria
4.1.5 Example: 2-D 6-hump camelback function
4.2 Kriging metamodeling
4.2.1 Kriging
4.2.2 Deterministic kriging
4.2.3 Stochastic kriging
4.2.4 Covariance function
4.2.5 Implementation
4.2.6 Analysis of kriging metamodels
5. THE MOUNTAIN CAR PROBLEM
5.1 Reinforcement learning implementation
5.2 Sequential CART
5.3 Response surface metamodeling
5.4 Discussion
6. THE TRUCK BACKER-UPPER PROBLEM
6.1 Reinforcement learning implementation
6.2 Sequential CART
6.3 Response surface metamodeling
6.4 Discussion
7. THE TANDEM TRUCK BACKER-UPPER PROBLEM
7.1 Reinforcement learning implementation
7.2 Sequential CART
7.3 Discussion
8. DISCUSSION
8.1 Reinforcement learning
8.2 Experimentation
8.3 Innovations
8.4 Future work
APPENDICES
A. Parameter effects in the game of Chung Toi
B. Design of experiments for the mountain car problem
C. Supporting tables
ACKNOWLEDGMENT
FOREWARD
1. INTRODUCTION
2. REINFORCEMENT LEARNING
2.1 Applications of reinforcement learning
2.1.1 Benchmark problems
2.1.2 Games
2.1.3 Real-world applications
2.1.4 Generalized domains
2.2 Components of reinforcement learning
2.2.1 Domains
2.2.2 Representations
2.2.3 Learning algorithms
2.3 Heuristics and performance effectors
3. DESIGN OF EXPERIMENTS
3.1 Classical design of experiments
3.2 Contemporary design of experiments
3.3 Design of experiments for empirical algorithm analysis
4. METHODOLOGY
4.1 Sequential CART
4.1.1 CART modeling
4.1.2 Sequential CART modeling
4.1.3 Analysis of sequential CART
4.1.4 Empirical convergence criteria
4.1.5 Example: 2-D 6-hump camelback function
4.2 Kriging metamodeling
4.2.1 Kriging
4.2.2 Deterministic kriging
4.2.3 Stochastic kriging
4.2.4 Covariance function
4.2.5 Implementation
4.2.6 Analysis of kriging metamodels
5. THE MOUNTAIN CAR PROBLEM
5.1 Reinforcement learning implementation
5.2 Sequential CART
5.3 Response surface metamodeling
5.4 Discussion
6. THE TRUCK BACKER-UPPER PROBLEM
6.1 Reinforcement learning implementation
6.2 Sequential CART
6.3 Response surface metamodeling
6.4 Discussion
7. THE TANDEM TRUCK BACKER-UPPER PROBLEM
7.1 Reinforcement learning implementation
7.2 Sequential CART
7.3 Discussion
8. DISCUSSION
8.1 Reinforcement learning
8.2 Experimentation
8.3 Innovations
8.4 Future work
APPENDICES
A. Parameter effects in the game of Chung Toi
B. Design of experiments for the mountain car problem
C. Supporting tables
Eigenschaften
Breite: | 157 |
Gewicht: | 336 g |
Höhe: | 236 |
Länge: | 13 |
Seiten: | 191 |
Sprachen: | Englisch |
Autor: | Christopher Gatti |
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