Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar 15283, Dagstuhl Castle,
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- Artikel-Nr.: 10449355
Beschreibung
Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.- A Brief History of Games.- Ethical Stewardship: Designing Serious Games Seriously.- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis.- Processes and Models for Serious Game Design and Development.- Taxonomy of Game Development Approaches.- Serious Games Architectures and Engines.- Content Generation for Serious Games.- Games for Learning.- Games for Health.- Serious Games Evaluation: Process, Models and Concepts.- The Experimental Method as an Evaluation Tool in Serious Games Research and Development.- Operationalization and Measurement of Evaluation Constructs.- Personalized and Adaptive Serious Games.- Embodied Interaction in Play: Body-Based and Natural Interaction in Games.- Affective Computing in Games.- Social Network Games.- Pervasive Games.- Storytelling in Serious Games.
Eigenschaften
Breite: | 157 |
Gewicht: | 826 g |
Höhe: | 236 |
Länge: | 37 |
Seiten: | 541 |
Sprachen: | Englisch |
Autor: | Katharina A. Zweig, Katharina Zweig, Maic Masuch, Michael Kickmeier-Rust, Ralf Dörner, Stefan Göbel |
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