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Art, Design and Technology: Collaboration and Implementation


Art, Design and Technology: Collaboration and Implementation
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Lieferzeit: 7-14 Werktage

  • 10452589


Beschreibung

1 History.- 1.1 Early Developments.- 1.2 Utilization of Technology.- 1.3 The Value of the Arts.- 1.4 Collaboration between Art, Science, and Technology.- 1.5 The Arts and Technology.- 1.5.1 Information Technology.- 1.5.2 Computer-Aided Design.- 1.5.3 Mobile Phone.- 1.5.4 iPad.- 1.5.5 Wall Displays.- 1.5.6 Virtual Reality Interfaces.- 1.5.8 Virtual Exhibitions.- 1.5.9 Collaborative Design over Networks.- 1.5.10 Analysis by Computer.- 1.5.11 Digital Art.- 1.5.12 Digital Audio and Video.- 1.5.13 Motion Capture.- 1.6 Conclusions.- Further Reading.- References.- 2 Independent Working, Collaboration, and Team Activity.- 2.1 Introduction.- 2.2 Collaboration.- 2.3 Creative Collaboration.- 2.4 Digital Technology.- 2.5 Interdisciplinary collaboration.- 2.6 MIT Media Laboratory.- 2.7 Arizona State University.- 2.8 The Challenges of Collaboration.- 2.9 Conclusions.- Further Reading.- References.- 3 Utilization of Digital Technologies.- 3.1 Moore's Law.- 3.2 Computing Technology post-Silicon.- 3.2.1 Optical computing.- 3.2.2 Quantum computing.- 3.2.3 DNA computing.- 3.2.4 Germanium.- 3.2.5 Nanotubes.- 3.2.6 Neuromorphic computing.- 3.3 Post-Wimp User Interfaces.- 3.4 Virtual Reality Interfaces.- 3.5 Virtual Environments and Creativity.- 3.6 Desk-top Virtual Reality.- 3.7 Virtual Reality Equipment.- 3.8 Conclusions.- Further Reading.- References.- 4.1 Introduction and History.- 4.2 Qin Tombs.- 4.3 Installation Art and Infrastructure.- 4.4 Art Installations.- 4.4.1 The Mattress Factory.- 4.4.2 The Museum of Installation, London.- 4.4.3 The Fairy Doors of Ann Arbor.- 4.5 Utilization of New Technology.- 4.6 Conclusions.- Further Reading.-References.- 5 Implementation: Hardware, Software, and Applications.- 5.1 Introduction.- 5.2 Mac versus PC.- 5.3 Commercial Software versus Public Domain Software.- 5.4 Painting Software.- 5.5 Software for Artists, Designers and Animators.- 5.6 Free Software for Computer-Aided Design.- 5.7 Software for Computer-Aided Design requiring a licence.- 5.8 Software for Graphic Design.- 5.9 3D printing.- 5.10 Laser scanning.- 5.11 Case Studies.- 5.11.1 Using Mobile Technology to facilitate Engagement with the Arts for Children with Autism and their Families.- 5.11.2 The Development of New Technology in Creative Music Applications.- 5.11.3 Visual Arts, Mental Health and Technology.- 5.12 Conclusions.- Further Reading.- References.- 6 Using Mobile Technology to facilitate Engagement with the Arts for Children with Autism and their Families.- 6.1 Introduction: the Research Context.- 6.2 A New Approach: a Visual Story delivered through Technology.- 6.3 Challenges Encountered during the Project.- 6.3.1 Designing for Autism: Engaging Target Users in the Design Process.- 6.3.2 Bringing Research into the Real World: encouraging Research Participation.- 6.3.3. Multi-disciplinary Collaborations: Language barriers and the Importance of Dialogue.- 6.4 Project Results and Impact.- 6.5 Lessons Learned.- Further Reading.- References.- 7 The Development of New Technology in Creative Music Applications.- 7.1 Introduction.- 7.2 Technology and Music.- 7.2.1 A Brief History of Music and Technology.- 7.2.2 Technology and Musical Creativity.- 7.2.3 Technology and Music Education.- 7.3 Musical Creativity and Collaboration.- 7.4 Music Education: Timekeeping.- 7.5 Conclusions.- References.- 8 Visual Arts, Mental Health and Technology.- 8.1 Introduction.- 8.2 New Technologies and Funding for the Arts (NESTA, Wellcome, AHRC).- 8.3 Mental Health and the Arts (Wellcome Collection / Oriel Davies exhibitions).- 8.3.1 Mental Health Treatment.- 8.3.2 Bedlam: the asylum and beyond.- 8.3.3 Studies in Solastalgia.- 8.4 Technology, visual arts and wellbeing programmes (FACT, Lucy Beech, VIP).- 8.4.1 The Foundation for Art and Creative Technology.- 8.4.2 VIP.- 8.4.3 Pharmakon.- 8.5 Arts/Science collaborations: Lessons Learned (In-between-ness: Windows within).- 8.5.1 Publicity, Accessibility, and Increasing Public Awareness.- 8.5.2 The Challenge of the Pr

Eigenschaften

Breite: 155
Gewicht: 209 g
Höhe: 238
Länge: 6
Seiten: 87
Sprachen: Englisch
Autor: Rae Earnshaw

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