Digital Da Vinci: Computers in the Arts and Sciences
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- Artikel-Nr.: 10505464
Beschreibung
From a Pin-Up Girl to Star Trek's Holodeck: Artificial Intelligence and Cyborgs.- Experimental Creative Practices.- Repeating Circles, Changing Stars: Learning from the Medieval Art of Visual Computation.- Brain, Technology and Creativity, Brainart: A BCI-Based Entertainment Tool to Enact Creativity and Create Drawing From Cerebral Rhythms.- Video Ergo Sum: An Artist's Thoughts on Inventing with Computer Technology in the Creation of Artworks.- Wasting Time? Art, Science and New Experience, Examining the Artwork, Know More (House of Commons).- The Information Train.- The Quartic Process Model for Developing Serious Games: 'Green My Place' Case Study.- 3-D Manufacturing: The Beginning of Common Creativity Revolution.- Recursive Digital Fabrication of Trans-Phenomenal Artifacts.- Human-Robotic Interaction in Prepare Environments: Introducing an Element of Surprise by Reassigning Identities in Familiar Objects.- The Message of Media Machines.
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