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The Impact of Pen and Touch Technology on Education


The Impact of Pen and Touch Technology on Education
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Beschreibung

Introduction.- Tools for Thinking.- Digital Pen Technology's Suitability to Support Handwriting Learning.- Studying Digital Ink Technologies with Children - Methods and Insights for the Research Community.- Easy Sketch: A Sketch-Based Educational Interface to Support Children's Self-Regulation and School Readiness.- Machine Interpretation of Students' Hand-Drawn Mathematical Representations.- Supporting Special Needs Students in Drawing Mathematical Representations.-Animated Mathematical Proofs in Elementary Education.- Logi Sketch: A Free- Sketch Digital Circuit Design and Simulation System.- Mechanix: A Sketch-Based Tutoring System That Automatically Corrects Hand-Sketched Statics Homework.- Sketch Worksheets: A Brief Summary.- Increasing Student Confidence in Engineering Sketching via a Software Coach.- Enhancing Instruction of Written East Asian Languages with Sketch Recognition-Based "Intelligent Language Workbook" Interfaces.- Classroom Uses for BeSocratic.- Use of Layers and User Manipulation to Improve Group Environments.- VText: A Tablet Based E-Textbook Framework.- Embodied Interaction through the Fingers: Ebooks for the Blind and Navigation in Virtual Spaces - Beyond 'Apps' on Tablets: Making Sense of Learning Within Technology Ecologies.- Improving Student Understanding with Video Grading.- "Kids Teaching Kids": Student-Created Tablet- Based Mathtrain TV Tutorials for a Global Audience.- Using Technology to Pair Cognitive Demands of Tasks to its Appropriate Community in a Maths Classroom.- The Flipped Classroom: Touch Enables, Academically Proven.- A More Inclusive, Less Distracting and Engaging Learning Environment Through SmartSync.- Make it Mobile: Best Practices for Science Courses in iTunes U.- Using Shared Microsoft OneNote 'Binders' to Create a School Environment for Sharing, Continual Formative Assessment, and Information Organization.- Using iPad to Make E- Flashcards and Sharing The E-Cards Through Doceri.- Analyzing Trends in Pen Computing among K-2 Students through Flashcards Application.- Student Exploration: App(lying) Technology for Health Education and Promotion.- Tablet Computers in the University Classroom of 2012: Opportunities and Challenges.- Tablet PCs in a Code Review Class.- Statistics in the Classroom in Touch-Based Smart Phones.- Using InkSurvey with Pen-Enabled Mobile Devices for Real-Time Formative Assessment: Application in Diverse Educational Environments.- Using InkSurvey with Pen-Enabled Mobile Devices for Real-Time Formative Assessment II: Indications of Effectiveness in Diverse Educational Environments.- An Interactive Learner-Centred Classroom: Successful Use of Tablet Computing and Dyknow Software in Foundational Mathematics.- Using BioMedical Applications in Touch and Ink Mobile Apps to Engage and Retain Stem Students in Calculus.- The Impact of Tablets on School Leadership.- Facilitating Pedagogical Practices through a Large-Scale Tablet PC Deployment.- A Vision for Education: Transforming How Formal Systems are Taught within Mass Lectures by Using Pen Technology to Create a Personalized Learning Environment.- Pen-Based Problem-Solving Environment for Computational Science.- A Ubiquitous, Pen-Based and Touch Classroom Response System Supported by Learning Styles.- Feedback From Physiological Sensors in the Classroom.

Eigenschaften

Breite: 163
Höhe: 244
Länge: 27
Seiten: 387
Sprachen: Englisch
Autor: Aaron Adler, Mark Payton, Stephanie Valentine, Tracy Hammond

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